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Factions in New World - Everything you need to know

There are three factions in the game that players can join, which form the basis for open-world PvP and territory control.

Players have to choose a faction once they complete a series of quests and must be minimum of level 10 to join (which you’ll reach by going through the quests). Once a faction is joined you can only then join a Company of that same faction.

Players can switch faction once every 120 days. Doing so resets all faction rank and tokens. It is not possible to join the faction that currently holds the most territory.

The three factions are the Marauders (militaristic faction), the Syndicate (secretive), and the Covenant (religious themed). These factions offer missions for gear and other rewards.

Faction and territory standing is gained by simple playing the game in a particular area and unlock rewards specific to that location (additional XP in that territory, reduced trade tax, etc).

Players can take on faction quests to increase their factions influence in a territory. There is a choice between PvE quests (defeat certain monsters, acquire specific resources or items) and PvP quests, which will automatically flag players for PvP and fail if they unflag or die during the mission. Completing any faction quest will reward players with gemstones, a currency used for faction-specific items.

To keep control of a territory or to make it vulnerable to siege, factions have to gain influence in the area. Once an opposing faction has gained enough influence to throw the territory into a contested state, companies who had a certain activity during the influence contest will then be able to declare war. Of all the companies who declared, one will be chosen at random as the vanguard. This company will lead the siege over the territory's fort and can invite others to join them. If they win the siege, the territory falls to them.

Factions can gain bonuses for controlling a territory, such as a resource cart that generates small amounts of materials for the controlling faction. The controlling faction also gains 10% increased gathering in the territory as well as +50 Luck. The controlling company additionally receives a 70% fast travel discount to the territory, 30% reduced taxes and 20% reduced housing purchase costs.

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